Infernoble Knight Deck Breakdown

Main Deck

Reinforcement of the Army
Reinforcement of the Army
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    Main: 57 Extra: 15

    2 cardArcana Triumph Joker 2 cardArcana Triumph Joker
    Arcana Triumph Joker
    LIGHT 10
    Arcana Triumph Joker
    • ATK:

    • -1

    • DEF:

    • 2500


    If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.


    3 cardCard Breaker 3 cardCard Breaker
    Card Breaker
    LIGHT 2
    Card Breaker
    • ATK:

    • 100

    • DEF:

    • 900


    This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.


    2 cardImperial Bower 2 cardImperial Bower
    Imperial Bower
    LIGHT 4
    Imperial Bower
    • ATK:

    • 1500

    • DEF:

    • 1500


    If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


    2 cardJoker's Knight 2 cardJoker's Knight
    Joker's Knight
    LIGHT 5
    Joker's Knight
    • ATK:

    • 2000

    • DEF:

    • 1400


    You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


    3 cardKaiza the Hidden Star 3 cardKaiza the Hidden Star
    Kaiza the Hidden Star
    EARTH 5
    Kaiza the Hidden Star
    • ATK:

    • 1000

    • DEF:

    • 2100


    You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


    3 cardKing's Knight 3 cardKing's Knight
    King's Knight
    LIGHT 4
    King's Knight
    • ATK:

    • 1600

    • DEF:

    • 1400


    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


    2 cardMarauding Captain
    2 cardMarauding Captain
    Marauding Captain
    EARTH 3
    Marauding Captain
    • ATK:

    • 1200

    • DEF:

    • 400


    Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


    2 cardNoble Knight Gawayn 2 cardNoble Knight Gawayn
    Noble Knight Gawayn
    LIGHT 4
    Noble Knight Gawayn
    • ATK:

    • 1900

    • DEF:

    • 500


    If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in Defense Position.


    2 cardNoble Knight Joan 2 cardNoble Knight Joan
    Noble Knight Joan
    LIGHT 4
    Noble Knight Joan
    • ATK:

    • 1900

    • DEF:

    • 1300


    If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.


    2 cardTodoroki the Earthbolt Star 2 cardTodoroki the Earthbolt Star
    Todoroki the Earthbolt Star
    EARTH 6
    Todoroki the Earthbolt Star
    • ATK:

    • 2100

    • DEF:

    • 0


    You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


    3 cardJack's Knight 3 cardJack's Knight
    Jack's Knight
    LIGHT 5
    Jack's Knight
    • ATK:

    • 1900

    • DEF:

    • 1000


    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


    3 cardQueen's Knight 3 cardQueen's Knight
    Queen's Knight
    LIGHT 4
    Queen's Knight
    • ATK:

    • 1500

    • DEF:

    • 1600


    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


    2 cardTune Warrior 2 cardTune Warrior
    Tune Warrior
    EARTH 3
    Tune Warrior
    • ATK:

    • 1600

    • DEF:

    • 200


    The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


    2 cardComrade Swordsman of Landstar 2 cardComrade Swordsman of Landstar
    Comrade Swordsman of Landstar
    EARTH 3
    Comrade Swordsman of Landstar
    • ATK:

    • 500

    • DEF:

    • 1200


    All Warrior-Type monsters you control gain 400 ATK.


    3 cardDisguise, the Copycat Hero 3 cardDisguise, the Copycat Hero
    Disguise, the Copycat Hero
    LIGHT 4
    Disguise, the Copycat Hero
    • ATK:

    • 1400

    • DEF:

    • 1200


    If you have an Equip Spell in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Cursed Copycat Noble Arms" from your Deck to your hand. While this card is equipped with an Equip Card: You can target 1 non-Tuner Warrior monster on the field with a Level; this card's Level, also its name, become the same as that monster's until the End Phase. You can only use each effect of "Disguise, the Copycat Hero" once per turn.


    3 cardCursed Copycat Noble Arms 3 cardCursed Copycat Noble Arms
    Cursed Copycat Noble Arms
    Spell Equip
    Cursed Copycat Noble Arms

      The equipped monster gains 200 ATK/DEF for each Equip Spell in your field and GY. While this card is equipped to a Warrior monster: You can activate this effect; you cannot Special Summon for the rest of this turn, except Warrior monsters, also Special Summon 1 Warrior monster with the same Attribute and Level as the equipped monster but a different name from your Deck, and if you do, equip it with this card, then destroy the monster this card was equipped to. You can only use this effect of "Cursed Copycat Noble Arms" once per turn.


      2 cardDouble Summon 2 cardDouble Summon
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.


        1 cardFeast of the Wild LV5 1 cardFeast of the Wild LV5
        Feast of the Wild LV5
        Spell Normal
        Feast of the Wild LV5

          Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


          1 cardReinforcement of the Army
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            1 cardReinforcement of the Army's Troops 1 cardReinforcement of the Army's Troops
            Reinforcement of the Army's Troops
            Spell Continuous
            Reinforcement of the Army's Troops

              When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


              3 cardRoyal Straight 3 cardRoyal Straight
              Royal Straight
              Spell Quick
              Royal Straight

                Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


                2 cardStar Changer 2 cardStar Changer
                Star Changer
                Spell Quick
                Star Changer

                  Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.


                  2 cardThe A. Forces 2 cardThe A. Forces
                  The A. Forces
                  Spell Continuous
                  The A. Forces

                    All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


                    3 cardUnexpected Dai 3 cardUnexpected Dai
                    Unexpected Dai
                    Spell Normal
                    Unexpected Dai

                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                      1 cardCourt of Cards 1 cardCourt of Cards
                      Court of Cards
                      Trap Continuous
                      Court of Cards

                        If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.


                        2 cardMirror Force
                        2 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          3 cardArcana Knight Joker 3 cardArcana Knight Joker
                          Arcana Knight Joker
                          LIGHT 9
                          Arcana Knight Joker
                          • ATK:

                          • 3800

                          • DEF:

                          • 2500


                          "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                          2 cardFerocious Flame Swordsman 2 cardFerocious Flame Swordsman
                          Ferocious Flame Swordsman
                          FIRE
                          Ferocious Flame Swordsman
                          • ATK:

                          • 1300

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Left


                          2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                          2 cardColossal Fighter 2 cardColossal Fighter
                          Colossal Fighter
                          DARK 8
                          Colossal Fighter
                          • ATK:

                          • 2800

                          • DEF:

                          • 1000


                          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                          2 cardX-Saber Wayne 2 cardX-Saber Wayne
                          X-Saber Wayne
                          EARTH 5
                          X-Saber Wayne
                          • ATK:

                          • 2100

                          • DEF:

                          • 400


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.


                          2 cardComics Hero King Arthur 2 cardComics Hero King Arthur
                          Comics Hero King Arthur
                          EARTH
                          Comics Hero King Arthur
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.


                          1 cardHeroic Champion - Excalibur 1 cardHeroic Champion - Excalibur
                          Heroic Champion - Excalibur
                          LIGHT
                          Heroic Champion - Excalibur
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                          1 cardHeroic Champion - Magnum Excalibur 1 cardHeroic Champion - Magnum Excalibur
                          Heroic Champion - Magnum Excalibur
                          LIGHT
                          Heroic Champion - Magnum Excalibur
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 Warrior monsters If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.


                          2 cardNumber 10: Illumiknight 2 cardNumber 10: Illumiknight
                          Number 10: Illumiknight
                          LIGHT
                          Number 10: Illumiknight
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.


                          tcg
                          Infernoble Knight
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